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1.
Malaysian Journal of Medicine and Health Sciences ; 18:94-100, 2022.
Article in English | Scopus | ID: covidwho-2124604

ABSTRACT

Introduction: COVID-19 pandemic has made significant changes in life. Sedentary lifestyle, increased usage of gadget, and increased sitting duration could lead to body weight and nutritional status changes. This study aimed to analyze the differences of sitting and screen time with weight changes and body mass index (BMI). Methods:: Online cross-sectional survey performed among 401 individuals older than 18 years in Surabaya. Self-administered questionnaire included questions related to sedentary activities, namely sitting and using gadget duration in a day. Self-reported weight and height before and during pandemic were used to calculate BMI before and during COVID-19 pandemic. Data analysis used the Chi-square test. Results: Study found that 47.9% of respondents did not experience significant changes in their body weight before and during COVID-19 pandemic. People who experienced no change in their body weight spent less than 6 hours sitting (50.8%) and people who experienced weight loss spent more than six hours using their gadgets (59.3%). It also found that 44.6% of respondents had normal nutritional status where 45.3% used gadgets with a duration of more than 6 hours and 45.8% used the time to sit for less than 6 hours. Body weight changes and BMI changes are not significantly different compared to sitting time (p-value=0.692) and screen time (p-value=0.099) during COVID-19 pandemic. Conclusion: There are no association between screen time and sitting time to body weight and BMI during pandemic COVID-19. © 2022 UPM Press. All rights reserved.

2.
Open Access Macedonian Journal of Medical Sciences ; 10(E):92-96, 2022.
Article in English | EMBASE | ID: covidwho-1690126

ABSTRACT

The COVID-19 pandemic in Indonesia has made changes in the learning system from face-to-face learning to online learning. With these conditions, technology should be utilized by making an innovation to improve the quality of learning. In this regard, innovations that can be done include the implementation of website seminar activities (webinar) in the midst of a pandemic. Webinars are a learning resource that can be widely accessed by students, academics, and the general public. Of course, this webinar activity is very useful to increase knowledge and insight. The prevalence of obesity in Indonesia according to Riskesdas 2018 shows that 13.6% of adults aged >18 years are overweight while 21.8% are obese. One of the challenges in this phase of life is how to influence and encourage young adults to adopt healthy eating behaviors. Therefore, one way that can be done to increase knowledge, attitudes, and behavior toward eating habits is to provide nutrition education through social media. This study aims to increase knowledge, attitudes, and behavior toward the habit of ordering food online, nutrient-dense food and energy-dense food, food safety, physical activity, sugar-sweetened beverage, and intake of energy, protein, fat, and fiber through the platform. Social media is widely used by the target. This is a randomized control trial study by giving nutrition education intervention related to reduction of obesity in adults age 17–25 years. This study targets adults using a quasi-experiment design with a pre-and post-test control group design. The study will be conducted online in Indonesia. A total of 311 adults aged 17–25 years are joining in this research.

3.
Systematic Reviews in Pharmacy ; 11(11):1087-1090, 2020.
Article in English | EMBASE | ID: covidwho-1224426

ABSTRACT

Introduction: Overweight and obesity in children is a global health problem among children of all ages. Based on the Indonesia Basic Health Research, overweight problems in children aged 5 12 years was still high, 18.8% were overweight and 8.8% were obese. In developing countries, the rate increased obesity and overweight in children 30% higher than developed countries. Aims: Our study aims to identify the relationship between gadgets use and pocket money with school children s nutritional status. Methods: This research was a cross-sectional study involving 672 schoolchildren randomly selected from ten elementary schools in Surabaya City, Indonesia. Data about duration of gadget use, pocket money, and snacking habit were assessed using structured questionnaire. Body weight and height were directly measured to calculate the subject s nutritional status using digital weight scale and stadiometer. Statistical analysis done in this study was Chi-square test to assess the relationship between variable tested. Results: The results showed that 38.8% of participants were overweight. 71.9% children were having gadget use for more than 2 hours/day, exceeding the recommended time use. Duration of gadget use and pocket money were significantly correlated with the nutritional status of school children (p 0.001). Snacking habits at home (p=0.302) and school (p=0.933) were not significantly correlated with nutritional status. Conclusions: Gadget use duration and pocket money proved to be correlated with the increase of nutritional status among schoolchildren. Thus, parents should pay more attention to control gadget use and pocket money to prevent overweight.

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